- Play-by-play video
game playing.
I wanted to start
the video game reviews on my blog with a game that was on the three
big consoles, but the only
worthy ones were MegaMan 9 and 10 and honestly nobody needs to hear
me talk about those anymore. So I picked a game that isn't on all
consoles but I have played most recently. I've known about Bastion
since its release July 20th, 2011 on the Xbox 360 by
SuperGiant Games but I only got around to playing through the game in
its entirety last month. Bastion is an isometric action-rpg with lush
beautiful colours, decent controls and a good mood-setting
soundtrack. It takes between 7 to 15 hours of game play, depending
on the difficulty chosen and if you want to see both endings.
If your interest
has been piqued then hopefully you have a Windows PC, Xbox 360
with online capabilities or you use Google Chrome. I've only played
the MS 360 version so problems, glitches and other assorted things
can only be connected to that version within this review.
When you first
start playing Bastion you will notice something right away and that
is that the game is narrated, the entire game, through combat,
those slow parts when you are just looking for your next item upgrade
and all the parts in between. While I played the entire game, I
thought more of the game as a story being told by a friend especially
during the heavier story elements. This was simply a great way to
avoid long spells of text and taking the player out of the action.
Kill a group of slimes and find out your entire village is
annihilated all in one, why that is
gaming done right. A great thing about the narration is that the
narrator doesn't blather on spouting the same audio clips over
and over like a broken record player. Though if you replay the three
bonus areas the narrator will tell the same story as you progress.
With all
action-rpg genre games fans are probably looking forward to having
two things: fluid combat and neat weapons to slay with. To have
these you first have to have a decent if not tight control scheme and
Bastion's default layout (only semi-configurable) is acceptable,
there isn't any glaring problems, but I think most games really
should have fully configurable control setups. I often play action
games with the claw grip so being forced out of something natural
takes a bit of extra time when the game requires a lot of buttons
pressed, though for me Bastion didn't require this, so it may be a
moot point.
Yeah, it is a real thing. |
Combat flows well
enough with all the different weapons, though all are not built
equally, and you'll find some are game-breaking compared to others,
especially some long range weapons with a few upgrades and things
just aren't fair for the enemies. This brings me into difficulty.
Starting a new game you'll only really get normal mode and easy mode.
In the normal mode you have a few chances to finish an area and in
easy mode, death means absolutely nothing. You just stand back up and
keep fighting. If you just want to feel the game and read the story
but have nothing in your way like strategy or skill, easy mode is the
way to go. However both modes you can get items to increase the
difficulty and boost your experience. You can easily make the game
near impossible on normal mode, so there is a difficulty for
everyone.
I was going to
discuss the many different weapons you can get but I think that might
be giving away some of the enjoyment of the game. Just trust me that
when the game gives you a weapon, at least use that weapon for that
particular area, it was made for it! Though I will say that the
starting hammer was an enjoyable weapon to kill with but I never
stayed with it as enemies seemed better killed by quicker attacking
short range weapons.
COLOURS! |
8/10
PS: The narrator
sounds exactly like Ron Perlman.
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